THE RT RT TOPICS
The Real-Time Ray Tracing Summit provides the latests information from hardware, APIs, and tool vendors.
|WELCOME AND INTRODUCTION|
|REAL-TIME RAY TRACING IS HERE
The developments of real-time ray tracing, the fundamental technology challenges, their solutions by leading ray tracing vendors and the benefits they bring to game development.
||REAL-TIME RAY TRACING IN GAMES
The benefits and advantages real-time ray tracing brings to games and game development, how to get started and where to find the resources you’ll need to transform your games and production pipeline for ray tracing.
|RAY TRACING FOR GAMING USING HYBRID GPU ARCHITECTURES
How ray tracing graphics adoption will expand to support a wider set of gaming platforms in the future beyond those seeing adoption in the gaming market today.
|REAL-TIME RAY TRACING FOR MOBILE DEVICES
The evolution of ray tracing from the academic idea for offline production in the film industry, through to a real-time software solution for gaming.
|THE EVOLUTING LANDSCAPE OF KHRONOS OPEN STANDARDS FOR REAL-TIME RAY TRACING
The latest updates on bringing ray tracing capabilities to the Vulkan GPU API – and introduction of the new ANARI API which will make portable ray traced rendering accessible to the scientific visualization community.
|PROJECT LAVINA: RAY TRACING IN REAL-TIME
Presentations of original content being 100% ray traced in real-time with Project Lavina.
|HIGH PERFORMANCE RAY TRACING FOR 3D DIGITAL CONTENT CREATION
The typical use of ray tracing in Adobe products from geometric property estimations to final high quality rendering, and interesting scientific challenges which are being addressed.
|THE FORGE – BENCHMARKING RAY TRACING PERFORMANCE ON WINDOWS AND LINUX
Introduction of an open-source rendering framework and details on how cross-platform ray-tracing with Windows, Linux and macOS/iOS can be implemented.
|WRAP UP ANALYSIS|